MBA、MPAcc英语二同源阅读:Business Video games A crush on mobile
资料 | 2017年04月24日 15:10 | 文章来源:都学课堂
A big merger shows where the money is heading in the industry. Compare “Candy Crush Saga” with the “Star Wars” franchise and it comes as a shock that the casual game's creator, King Digital Entertainment, would sell for almost 50% more than the $4 billion that Disney paid for Lucasfilm in 2012.
译文: 一次大规模的合并显示出行业内资金的流向。2012年迪士尼收购卢卡斯影业和电影《星球大战》系列特许经营权的价格是40亿美元,相比之下,休闲类游戏开发商King数字娱乐公司和旗下游戏《糖果传奇》特许经营权将会以多出近20亿美元的价格出售,这是令人意想不到的。
But in paying $5.9 billion in cash and stock for King on November 3rd Activision Blizzard, a giant in video games for computers and specialist gaming consoles, is doing more than buying another industry leader. Its purchase is an acknowledgment that the future of video games, and of gaming profits, is in mobile, where games are usually given away, and where their creators make money by selling extra features to the most enthusiastic players.
译文: 但是在11月3日的这场以59亿美元现金和债券达成的交易中,作为行业中首屈一指的计算机视频游戏开发商和第三方游戏发行商,动视暴雪实际比收购一家他行业的领导者做地更多。这项收购意味着手机决定着电子游戏的未来或者说未来游戏行业的收益,因为手机游戏的玩家经常流失,并且游戏的开发商通过手机能够通过向最狂热的玩家销售附加功能而赚取利润。
Mobile games have been by far the fastest-growing part of the market in recent years, and have broader international appeal because of the penetration of smartphones. By Activision's reckoning, worldwide revenues from mobile games will almost catch up with those from PC and console games by 2019, reaching $55 billion (up from an estimated $36 billion this year) . PC and console games' sales are projected to reach $57 billion by then.
译文: 近年来,手机游戏已经成为游戏市场中发展最快的部分。由于智能手机的普及,手机游戏具有更为广泛的国际需求。动视(Activision)估计截至2019年手机游戏的收益将会与计算机游戏与主机游戏收益的总和基本持平,(从今年预计的360亿美元)增至550亿美元。届时,计算机游戏和主机游戏的销售额计划达到570亿美元。
With “Candy Crush Saga” in its arsenal, Activision will have one of the most successful mobile games yet seen, access to an active monthly user base of nearly half a billion people and dozens of new foreign markets where smartphones, not consoles, are the game platforms of choice. Those users might enjoy mobile versions of some of Activision's hits, like the “Guitar Hero” series.
译文: 动视(Activision)将通过《糖果传奇》(Candy Crush Saga),这个目前看来最成功的手机游戏,拥有接近5亿的月活跃用户以及大量来自国外新兴市场,选择智能手机作为游戏平台而不是主机的玩家。那些用户很可能热衷于动视(Activision))发行的一些热门手机游戏例如《吉他英雄》系列。
The combined company will become the world's second-biggest in terms of video-gaming revenues, with close to $7 billion a year, placing it behind only Tencent, a Chinese gaming and social-media conglomerate. Activision has flailed about in mobile gaming (even if it has had a recent hit with “Hearthstone”, a digital card game) .
译文: 就电子游戏的净收入而言,合并后的公司将以每年接近70亿的收益排名第二,位列中国一家游戏和社交媒体的多元化公司-腾讯公司之后。动视(Activision)仍然在向移动游戏市场疯狂地招手,即使目前旗下已经拥有一款热门的卡牌类电子游戏《炉石传说》。
Though King's shares have weakened since it gave a profit warning in May this year, there are worries that Activision may be paying richly for its big move into mobile.
译文: 今年五月,King数字娱乐公司发布利润预警导致股票下跌,但是人们更加担心动视(Activision)可能为大幅进入移动游戏市场付出更多的代价。
James Gwertzman, the boss of Playfab, a provider of back-office technology for game developers, says it is not clear if Activision and King can add that much value to each other's gaming platforms, in the way that Disney can exploit the “Star Wars” characters and stories acrossits various businesses.
译文: 为游戏开发者提供服务的游戏后端服务商Playfab的联合创始人兼CEO詹姆斯·高兹曼(James Gwertzman)表示相比迪士尼开发星球大战的人物和故事并与其自身的多个产业融合,现在还很难说动视(Activision)和King数字娱乐公司能否为彼此的游戏平台增加更多的价值。
There is also no guarantee that King can establish another runaway success like “Candy Crush Saga” —although it has created a moderately successful sequel in “Candy Crush Soda” —or that the flagship “Saga” game will remain a hit. The faddish mobile game of the moment, like, say Zynga's “FarmVille”, can give way seemingly overnight to new franchise hits—in its case, to “Candy Crush Saga” itself.
译文: 虽然已经开发了一个还算成功的游戏《糖果苏打传奇》作为《糖果传奇》的续作,但King数字娱乐公司也不能保证一定能够开发出另外一款如同《糖果传奇》一样大获成功的游戏,又或者让《糖果传奇》继续保持火热。如同Zynga(一家社交游戏公司)曾经推出的一款手机游戏《农场小镇》,短暂地风靡一时,似乎一夜之间就让位于新发行的游戏《糖果传奇》。
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